I’ve recently completed development on my first Shopify App! The app is for Hello Bar, one of our products at digital-telepathy where I work. Dealing with APIs is often tricky but I have to say that the Shopify API was really a joy to work with. They’ve got a well documented and far reaching API.
Cinema 4D R13 has a few new features that really make the workflow much easier. The axis manipulation tools are definitely at the top of that list.
In this short screen capture, I show a quick use for the aforementioned feature as I try to scale a row of points to meet an existing edge of geometry. Read More
I’m studying up on responsive design and decided to design an exceedingly simple but functional theme for my site.
What you’re seeing right now is just the base theme that I will customize further once I’m happy with the framework.
Try resizing your window or viewing this site on an iPad. You’ll notice that the navigation changes, the sidebar becomes the footer and the prev/next posts buttons become sticky and stay with you when you scroll.
Update: Oct 30th 2011
I’ve removed the sticky prev/next buttons as they don’t play very well with the Android browsers… Booooo!
Update: Apr 10th 2012
I’ve further simplified the design for aesthetic reasons. The sidebar is no more and the typography has been changed a bit. The layout is also no longer fluid. It is still responsive in that it uses media queries, but it’s not ‘flexy’ like it was before.
There are a few strange aspects of motorcycle tires (sport bike tires specifically). First off, they curve on two different axes simultaneously. Secondly, they usually have intricate tread patterns that seem to have been carved by a tattoo artist; modeling the treads on them is tricky to say the least.
The best approach I’ve found is to not model the treads. Traditionally I’ve used normal mapping or simply bump mapping along with a slight variance in the color map. This weekend I decided to give it another shot: I created an intricate tread pattern Read More
This post is a short but hopefully useful one.
Some of my friends/co-workers occasionally ask me about Photoshop tips. I’m not a gold mine of tips, but my former boss/friend/mentor back in Trinidad (Brett) taught me a few cool tricks in Photoshop over the years and they seem to be pretty useful to the web design crowd at times. (Brett is also a pretty good StarCraft player)
This tip is the extraction of a logo or symbol from a flattened image. Typically a user would use the Magic Wand tool or try to draw the selection by hand. In some circumstances however, there’s an easier way: Read More
I’ve used the Wakemate for a while and the final verdict is that I love it. It’s a lot better than a regular alarm clock. However, when I first got my Wakemate it wouldn’t play nicely with my Samsung Epic 4G (Galaxy S). That’s a real shame as these are one of the most popular Android phones (Galaxy S) and the key with a product such as the Wakemate is that it works reliably across the board.
After much troubleshooting and testing I actually gave up on using it with my primary cell phone. (I would have tried my wrist band on my iPad, but unfortunately Apple’s policies forbid this… Don’t act so surprised) So instead, I bought an old Motorola Droid v1 from a co-worker. It works flawlessly with the Droid Read More
Here’s a quick preview of my latest 3D fiddling. I wanted to create a piece based on type and a concept. The concept I came up with was the word disconnected and the associated movement that comes along with it. Read More
This post will be a really quick one:
A while back, Beeple made a bunch of his C4D Scene files Free! This means that if you’re learning C4D or are a veteran and just want to see how other folks do it these will be like gold to you.
Head on over to Beeple’s Site and get the files:
I’ve been modeling a popular Papasan style chair and I must say that the cushion was a pretty difficult part. It’s definitely tutorial material and although I’m not sure I’ll find the time, it would be a great topic for a screencast. Either way, here’s an image of the chair in question. Read More
During one of my 3D classes at Platt College, one of my instructors showed us the Making of Varga as a source of inspiration. Funnily enough, the most inspiring part of the process for me was not the modeling or texturing, but specifically the Normal Mapping techniques. Read More