Tag: SweepNURBS

Sweeps and Rail Splines in Cinema 4D

The Extrude, Sweep, and Lathe are very useful objects in any 3D program. Cinema 4D lends itself very well to traditional designers, mainly due to the fact that it effortlessly imports Bezier splines from Illustrator. So, we can use splines drawn in Cinema 4D or in another program to Extrude or Sweep; but what happens when we need more control over the details of the generated object? Read More

The Razorback – Part 32: Adding XPresso to the Kickstand Hoses

As the overall modeling of the Razorback project nears maturity, we’re starting to focus on some of the more detailed and nuanced areas of the model. For instance, let’s consider the kickstands. We know that they will be Pneumatic/Hydraulic, and we know that actuated stuff in sci-fi renditions must have hoses leading from the mechanism into the depths of the robot… it’s just cooler that way.

Having said all that, we need a way for the hoses to move and flex with the machine, and Read More

The Razorback – Part 31: Refining the Kickstands and Adding Hoses

In this part of the Razorback video series, we tackle the kickstands and the hardware/hoses that connect them to the machine’s central systems. The hoses provide a challenge to us that we’ve not seen since the steering mechanisms.

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The Razorback – Part 30: Adding Cabling for Some of the Sensors

In this part of the Razorback video series, we create a few cables for some of the instruments. In particular, we focus on the GPS antennas and the FLIR turret’s cabling.

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Quickly Twisting a Bundle of Wires in Cinema 4D

In this tip, we quickly explore a method for sweeping multiple cross-sections of wire along a Spline. Using a SweepNURBS object, we adjust the End rotation parameter and end up with a twisted structure.

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Creating Pipes Using the Chamfer Tool in Cinema 4D

This tip demonstrates a simple technique for rounding, extruding, and detailing some simple metal or PVC pipes.

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