Quickly Twisting a Bundle of Wires in Cinema 4D

In this tip, we quickly explore a method for sweeping multiple cross-sections of wire along a Spline. Using a SweepNURBS object, we adjust the End rotation parameter and end up with a twisted structure.

Later on in the video, we also look into the Spline properties that allow us to effectively twist the cables while still maintaining enough subdivisions for a smooth and glitch-free appearance.

Please leave me any feedback that you’d like to add, and if you enjoyed this video, you should share my Five Minute Tips section with your friends. I’m sure they’ll appreciate it.

Thanks for watching!

5 Comments

Add yours

  1. When I make the connect object (with the circles) and arrange the connect
    object and the spline in the sweep nurbs, nothing happens. What am I doing
    wrong?

  2. So helpfull – many thanks for sharing 🙂 !

  3. omg using the connector to connect multisplines to be swept by the sweep
    nurb as one IS SOLVING SO MANY OF MY C4D PROBLEMS!! Omg omg thank you so
    much Jamie seriously! Big help! I’m going to use this twisting bundle
    method to create a girl super-hero’s big “whip” pony-tail. : >

Leave a Reply

Your email address will not be published. Required fields are marked *

Mastodon