The Connect Object in Cinema 4D

This Five Minute Tip is the inaugural tip and reflects on a video I saw on Greyscale Gorilla a while ago. It uses the Cinema 4D Connect Object to join tow different parts of one object or two completely separate objects. Read on for the video and some more info about the tip.

The Connect Object was merely a footnote in a lengthy list of changes, enhancements, and new features that Cinema 4D R10 brought us. It’s easy to overlook the Connect Object’s usefulness (as I did), but after seeing one of Nick Campbell’s videos over on Greyscale Gorilla, I suddenly remembered how useful this tool is. Here’s an old discussion on C4D Cafe about the different uses of the object.

The tool/object/generator (call it what you will), takes two objects or two disconnected parts of one object and welds the points that fall within a given threshold.

You use it by placing the objects you’d like to connect beneath the Connect Object in the object manager’s hierarchy. From there, you can adjust the Tolerance and any other options you’d like to change.

14 thoughts on “The Connect Object in Cinema 4D”

  1. Another use of the connect object is , if you turn off weld, to use it instead of a null object, to group objects. Say for example, the legs, armrests, seat and back of a chair you modelled. You can actually resize the whole connect object to make the chair the overall size you want and make it fit the space you need it to fit, rather than have to resize each part of the chair individually. You cannot do that with a null object. It is also a way to be able to see the overall size of a group of objects. Null objects do not show their size….

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