The robotic arms of the Razorback give it a lot of personality, while serving as its main focal point when regarding the high-tech sci-fi look of the machine. The arms have been built in the confines of a Symmetry object until this point, and that’s been helpful for staging and general modeling. At this point it becomes a bit of a hindrance however. In this video, we’ll take a look at how to easily duplicate the hierarchy of objects (arbitrary coordinates, instances, and all) to the other side of the machine. We also take a look at the blade restraining pins and a little reinforcement for the kickstand rams.
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