Fuel Tank UV Mapping in Cinema 4D

In this video, I walk you through my workflow for UV mapping a fuel tank. It’s a process that’s pretty straightforward, however there are many variations in the technique.

I didn’t just decide to create a UV mapping tutorial about a fuel tank; it was created in response to a question by my friend Mirko who asked about the way I attack this specific challenge. In the video below we look at a few approaches to mapping the tank. First we look at the concept of breaking the tank’s UVs into multiple shells to minimize distortion. We then take a look at what happens if you try to keep the tank as a contiguous mesh. Finally we look at splitting the tank along predefined edges to find a happy medium between the two approaches.

A note about “unwrap” and “relax”:

When recording the video above, I found myself using the words “unwrap” and “relax” interchangeably. This is simply me mixing up the terms and usually when working in the Relax UV panel and I say “unwrap”, I really mean “relax”.

The fuel tank used is actually the tank created for my Generic Sport Bike model on TurboSquid.

Here are a few stills from the screencast

87 thoughts on “Fuel Tank UV Mapping in Cinema 4D”

  1. I created a UV from a cylindrical projection (I’m modeling a bottle) but there’s still distortion (the bottle is oval instead of cylindrical). Also I don’t see the polygons show up in the window like your tutorial. What am I doing wrong? Can I send you my file and the image I’m trying to map (you don’t have to do it, just maybe look at it to see what changes need to be made to my UV mapping)

  2. Finally! A clean and useful tutorial for a complex shape. Not just a cube.
    Not just the easiest solution, but a solution that will work in most cases.
    Can’t thank you enough for this! Every single time I’ve had to do UV
    mapping I’ve searched for tutorials because it’s never been explained well
    to me. Even the ones you can pay for suck compared to this. Finally I have
    one I can refer to for anything! 🙂 Thank you

  3. Finally! A clean and useful tutorial for a complex shape. Not just a cube. Not just the easiest solution, but a solution that will work in most cases. Can’t thank you enough for this! Every single time I’ve had to do UV mapping I’ve searched for tutorials because it’s never been explained well to me. Even the ones you can pay for suck compared to this. Finally I have one I can refer to for anything! 🙂 Thank you

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