I recently posted a couple of images showing what I’ve learned about modeling a motorcycle tire that’s subdivided. In this screencast, I’ll show you the best way to
handle the creation of a curved object that doesn’t subdivide well. The trick is to subdivide first and then do your other transformations. Let me know if the video is confusing, helpful, too long, not long enough, etc.
Boonchuay Chokchai
December 27, 2013 — 8:33 am
Jamie Hamel-Smith
April 26, 2013 — 2:14 pm
Go to my site and search for “Motorcycle Tire Modeling Using Deformers” There’s a video that explains it.
baldes
September 28, 2012 — 1:20 pm
Sorry i have difficulties to connect the spline to the plane to do the treads… can you help me?
Jamie Hamel-Smith
September 28, 2012 — 2:15 pm
The spline is only used as a guide (visual aid). I used the splines to help me model the treads using traditional polygonal modeling techniques.
baldes
September 28, 2012 — 6:18 pm
ah thank you, sorry i’m a beginner doing my first motorcicle !
TheIronhide88
September 15, 2012 — 5:27 am
Very good tutorial. I had a hard time find a tutorial for modeling motorcycle wheels in maya, but your’s was t. The great thing about is that your tutorial applies in maya, I just had to figure out how to work with the bend deformer.
Jamie Hamel-Smith
September 15, 2012 — 4:58 pm
Thanks for the comment! I’m glad you liked the video. If you don’t mind sharing your results, I’d love to see how it turned out in Maya. I’d even post it on my website if you sent a couple screenshots to me.
smokeyc4d
August 4, 2012 — 8:58 pm
Great stuff man, I used to watch your works on 3d Attack. Thanks for all the use full stuff man! You still are the bike master in my eyes!
Jamie Hamel-Smith
August 4, 2012 — 10:13 pm
Thanks for the comment and the kind words smokeyc4d, I really miss the old 3D Attack forums.
davido31
July 28, 2012 — 11:09 am
Very good tutorial. 😉