There’s not much left to say, so here are some beauty shots of the KTM RC8 model I’ve been working on for the past 3 months. Read More
Category: Updates
My posts have been a bit sparse lately as I’ve been watching the Firefly series again, capping it off with the movie Serenity. If you’ve seen either of these shows, you’ll understand why I might say the following: “Way I figure, that’s a right fine test render you got there.”
Check out the RC8 tag if you want to see more of this model.
Here they are; the final renders of the RC8 model! My next step will be UV mapping and texturing. Read More
Here’s the almost final image of my RC8 model. All the key components are pretty much done, but there are a few details that I may or may not add.
I typically wake up early and do 3D to stay in practice, since I work in the Web industry. This morning I woke up to a PC that wouldn’t boot. It would POST, then detect the CPU, then just sit there on the energy star screen. After much troubleshooting I believe that it is a USB related issue. Unplugging all my USB devices allowed it to continue. After taking stock, it looks like my smart phone being plugged in could have been halting the process, although I have not tested this yet.
Update:
I’ve run a test and the Epic 4G is indeed the cause of this booting halt! Read More
This is the first time I’ve attempted to create smooth transitions between the mounting points and tubes of a trellis frame. If I were to create a rough analogy, the trellis frame would be like a model of the Golden Gate Bridge while the box aluminium frame of most other bikes would be like a country bridge made of two by fours. I’ve got to say that the transitions turned out buttery smooth Read More
One of the pivotal points in a model is when I start to render it. Rendering a model (using the right shadowing and occlusion) will let you know what parts need more detail and what parts should be ignored (in terms of adding more detail).
In the images below you can see that certain areas are starting to be filled in with shadows and don’t really require additional details. Read More
The mirrors on a bike usually help create the silhouette of the machine. The RC8 mirrors are no ordinary kit either. Two things about these mirrors are relatively uncommon. Read More
Grab a copy of my pickup truck 3D model on TurboSquid for free. I’m giving it away as it was a class project and it’s not something that was selling well anyway. It’s available in the following formats: C4D, FBX, Maya, OBJ & WRL.
I would appreciate any feedback about the model (You can just post a comment here, and/or leave a review at TurboSquid) and I hope you can find a good use for it.
Get it either by clicking my store link at the top of the page, or by using the button at the end of the page. Read More
This image is of my latest bit of work on the KTM RC8 model I’m creating. It shows a detailed area of the front wheel, showing the brake caliper, brake rotor and fork end.
The resolution of the caliper itself is a bit high for my liking, but after Read More
At this point it shouldn’t be much of a guessing game if you know your bikes.
This bike is very distinctive, and thus far the most challenging thing for me is the fact that it’s a v-twin and I’m having trouble judging the distance between the engine’s cylinders and the fearing. From certain angles it feels like the gap is too large. Read More