Category: 3D

The Razorback – Part 4: Steering Mechanism

In this part of the Razorback series, we tackle the steering mechanism of the machine. I explore a bit of the setup necessary to make the steering work without a human involved and even get into some Xpresso.

You can see where I use a combination of the Target tag and the Xpresso Range Mapper node to get the desired effect of the servo steering system. Read on to see the video, and leave me a comment if you like what I’m doing with this project.

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The Razorback – Part 3: Flywheel Housing and Sword Blades

 The Flywheel

There’s not much talk in Daemon about the flywheel. We know that it’s a “Graphite-epoxy flywheel spinning at seventy thousand rpm in a vacuum. Floating on a bed of magnetism.” This detail is interesting as it would be easier to float the flywheel if it were horizontally mounted, and it would likely have better gyroscopic characteristics if it were hard mounted using bearings—again, I’m not an engineer.

Blades

The blades are currently simple proxy objects. If any of you think you know what kind of blade it should be, post a comment and let me know what it’s called. If you have specs and an idea of why the blade should be that particular type, let me know.

Read on for the video; this time it weighs in at around 20 minutes.

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The Razorback – Part 2: Removing Components & Strengthening the Front Wheel

 Removing Components

The first step in the makeover process is to remove the components that will no longer be needed. We start by removing all the controls and instrumentation. Then the air box area gets stripped and we create a space for the flywheel and batteries.

Strengthening the Front Wheel

The XB12r front wheel is a great looking piece of engineering. It has a rotor that is directly attached to the front rim. Although it’s a great looking piece of engineering, I wanted something that was a bit more proven and robust. I took the front end from the Generic Sport Bike and used that instead. Below is a video of the next step in the process.

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The Razorback – Part 1: Introduction

Concept Daemon Operative

The Razorback; a sword-wielding robotic riderless motorcycle. It sounds like something from a childhood saturday morning cartoon… but deadly. A motorcycle designed for killing and driven by a computer; Razorbacks are truly the stuff of nightmares. Daniel Suarez’s Daemon describes these machines, Read More

Some Cinema 4D Selection Tools

A couple years ago, I recorded a quick video about Cinema 4D’s Selection tools. The video never made it over in my transition to the new site structure and had been lost. I’ve found the screencast Read More

Fuel Tank UV Mapping in Cinema 4D

In this video, I walk you through my workflow for UV mapping a fuel tank. It’s a process that’s pretty straightforward, however there are many variations in the technique. Read More

Daytona Paint Job by Paul

When someone puts one of my models to good use, I always love seeing the story behind it and the final results. Here are a few images of what Paul has been up to with my Daytona model.

Paul mentioned that his IRL Daytona’s paint is looking really bad. He mentioned that the stickers on the tank Read More

Motorcycle Tire Deformation Order

I recently posted a couple of images showing what I’ve learned about modeling a motorcycle tire that’s subdivided. In this screencast, I’ll show you the best way to

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Cinema 4D Motorcycle Chain Rig Walkthrough

Here’s a video walkthrough of the motorcycle chain rig I recently posted. I’m trying to create more screencasts as I think they have long lasting value, just as a blog post like this one does. The main purpose of this walkthrough is to accompany the download for this rig available at TurboSquid. The video below walks you though the modifications necessary

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Papasan Chair Screencast – How the cushion was made

After one of my commenters requested a tutorial on the creation of this cushion, I started thinking about how to go about doing this.

Unfortunately a lot of folks request tutorials on topics too broad or lengthy for me to cover in a simple one-screencast sitting, but the Papasan request was manageable. My commenter’s request was simple and to the point.

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Freebie: Cinema 4D Motorcycle Chain Rig

A simple Xpresso motorcycle chain rig for Cinema 4D. This rig was originally created for some of my higher polycount bike models. Its purpose is to provide an easily poseable motorcycle/bicycle/chainsaw style chain that uses Instances to replicate the links.

The length of the chain can be adjusted by adding additional link instances, and the spline that the chain rests on can also be easily manipulated and animated. There is also an animatable value that can be used to make the chain progress.

Featured Model & Interview on TurboSquid

Recently, TurboSquid has been featuring their artists on the home page of their site and posting interviews n their blog.

I was lucky enough to be chosen for a feature! My motorcycle model was paired up with another talented artist’s motorcycle rider model, and they were rendered together for a Read More

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