Most of us have held an accelerometer in the palm of our hand quite recently. Can’t figure out when? Still trying? iPhone. The iPhone and iPod Touch both use accelerometers to sense how they are being oriented. Need another example? How about the ever fun Nintendo Wii? The Nintendo Wii uses a 3-Axis accelerometer (in each remote) to sense how you are holding the controller. Read More
Tag: platt
Work Related to Platt College San Diego
Many challenges come upon 3D artists, but doing photo-realistic compositions is all too familiar to me. At my previous job (EyeScreamAnimation) I was often given the task of lining up photos of empty construction sites or hillsides with 3D models for compositions like this one. In those cases, the model being lined up was usually a 3D building. For this project in my Advanced Visual Effects class, I chose to use my latest motorcycle model, a Kawasaki ZX-6R Ninja as the subject, and the school parking lot as the background plate. While it’s refreshing to composite a scene that’s not a building, I still feel that the image isn’t quite satisfying. The more I look at this image, the more reasons I list of why it is technically correct. While on the other hand, I feel that I am my own worst critic. Read More
A post I made in January 2005 on a forum that’s now gone:
“I have decided to do a W.I.P. entailing a lot of atmosphere and a poetic nature … While exploring my artistic side, if I even have one, I’ve decided to model and render a scene containing no bolts, gears or tires. So, I give you the first render of my W.I.P. called ‘Awaiting Company’.”
The original scene had a lady wearing a hat at the end of the hall, and she was indeed awaiting company – a lover’s rendezvous if you will. I got the scene to a point where I was tweaking the lighting and making adjustments to the camera angle. Read More
About My ZBrush Head
The thing about 3D models is that every time you add more detail, the model becomes more difficult to work with in your 3D application. This is especially true if you are animating the model.
The great thing about ZBrush is that you can import a low detail mesh, add fine details in ZBrush, then export those details to your original low detail mesh and apply them as a special type of texture: A Normal Map ← thats a link to a Wikipedia article with one image that says it all.
Here’s a preview video of the lip-syncing, audio, and camera movement. Read More
This model is currently free on TurboSquid!
For my final project in one of my Art History classes, we were instructed to design a fictional exhibition around some historical objects well known in art history, and my choice was the Greek Kraters, Amphoras, and Vases. I brought my 3D experience to the table and designed some features of an Ionic / Corinthian style Greek temple and rendered them for use as a frame for my poster, while the exhibition itself was designed and rendered in 3D.
One of my more serious looks…
An exercise in brush strokes. A photo was used as a template, and I essentially traced the vital lines needed to create a convincing representation of my face. The hair and stubble was created with a series of custom brushes, and the background used some preset brushes, colored and layered.
About The Bike
The Daytona 675 was an obsession of mine for some time, it’s simply one of the best 600cc Super-Sport motorcycles ever. In addition it has some of the raciest and most cutting edge details. If you’d like to add to the aforementioned, it’s British, so it’s also an underdog in the world of Sport Bikes with it’s only neighbours being the Italian giants.
About The Project
I chose to illustrate this bike for a class project dealing with gradients and blends. The goal of the project was to use a photograph as a template, and reproduce the underlying image using vectors, blends, and Adobe Illustrator’s Gradient Mesh Tool. Read More
Poster for the San Deigo Zoo (class assignment) done in Adobe Illustrator using the Gradient Mesh Tool, Blends and Gradients.