Fuel Tank UV Mapping in Cinema 4D

May 20, 2012 by Jamie Hamel-Smith

In this video, I walk you through my workflow for UV mapping a fuel tank. It’s a process that’s pretty straightforward, however there are many variations in the technique.

I didn’t just decide to create a UV mapping tutorial about a fuel tank; it was created in response to a question by my friend Mirko who asked about the way I attack this specific challenge. In the video below we look at a few approaches to mapping the tank. First we look at the concept of breaking the tank’s UVs into multiple shells to minimize distortion. We then take a look at what happens if you try to keep the tank as a contiguous mesh. Finally we look at splitting the tank along predefined edges to find a happy medium between the two approaches.

A note about “unwrap” and “relax”:

When recording the video above, I found myself using the words “unwrap” and “relax” interchangeably. This is simply me mixing up the terms and usually when working in the Relax UV panel and I say “unwrap”, I really mean “relax”.

The fuel tank used is actually the tank created for my Generic Sport Bike model on TurboSquid.

Here are a few stills from the screencast

52 Responses

  1. kesmeby

    I’ve watched a bunch of C4D UV mapping tutorials on YouTube and this is by far the best one I’ve seen. By the way, when you were snapping the points together manually, it looks like the UV Terrace command will do what you’re looking for there. Just select all the points you want to snap together and hit UV Terrace.

    Reply
    • Jamie Hamel-Smith

      Thanks! I’m glad you approve. You are in fact the third person to tell me about the UV Terrace feature. I’ve been mentioning it in my Razorback screencasts since folks taught me the tool. Thanks for the tip! It reminds me of the phrase “Docendo discimus” (by teaching, we learn). I really appreciate all the great feedback ^.^

      Reply
  2. Noel Wiggins

    fantastic screen-cast!, thank you so much for taking us on a tour into your workflow, I went from be utterly confused to now being as excited as you to “uncover” my models, I can’t express my gratitude enough

    Reply
  3. Daniel nardi

    Thank you for this great tut!
    I was wondering if you have a good technique to unwrap 3d text in cinema 4D.
    I’ve been searching for something like that all over the net and cannot find any..
    I know it may seem a simple task compared to unwrapping a 3d complex model, but somehow i cannot do it right…
    I figured that if you want to create realistic textures and apply them on text in cinema 4d the normal projection won’t do the job, and the best way to go is UV mapping…
    Hope you can enlighten me with your expertise ..:)
    Thanks for your help and sharing your knowledge in your tutorials!!
    D

    Reply
    • Jamie Hamel-Smith

      Hi Daniel,
      There’s actually a great Greyscale Gorilla Tutorial on this topic. I don’t think it talks about UV mapping, but there’s some good info in there anyway.

      I’ll email you to find out more about what you’re thinking of with the UV mapping technique. Maybe I’ll be able to offer some insight.

      Reply
  4. Divinxu

    Incredibly helpful. Learned quite a bit. Will have to rewatch it because you are obviously more experienced and i have to look exactly where you click (was not familiar with the v shortcut), but that sure was helpful! Thanks

    Reply
  5. Jomatecc

    I avoided UV mapping at all cost until I watched this video, thanks much for the contribution greatly appreciated.

    Reply
  6. Sean O'Skea

    I’ll subscribe I’ve come to C4D via Vectorworks. My prior modeling has been architectural. VW doesn’t employ UV unwrapping so I’m struggling to learn this new concept, and like I said this tutorial is by far the most clear and comprehensive UV mapping for C4D I’ve found on Youtube. There are one or two others I’ve found but they are only unwrapping a cube or other simple shape. Yours is really terrific. I love your number check texture too—great idea! Thanks.

    Reply
  7. Mirko

    Thanks so much Jamie. You explain the process so well and provide multiple ways to tackle the task which makes this tutorial so valuable.
    It really has helped me understand the process of UV mapping complex objects in so many ways.

    My friend you are so kind and I thank you so very much for taking the time to help.
    The world is a better place with you in it !

    Reply

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