Tag: modeling

The Razorback – Part 30: Adding Cabling for Some of the Sensors

In this part of the Razorback video series, we create a few cables for some of the instruments. In particular, we focus on the GPS antennas and the FLIR turret’s cabling.

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The Razorback – Part 29: Setting the Thickness of the Armor Panels

In this part of the Razorback video series, we tackle the armor plating and consider just how thick it should be, as well as deciding how it bolts to the underlying machine.

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The Razorback – Part 28: Adding an Armor Bracket to the Lower Cowl

In this part of the Razorback video series, we add a simple metal bracket that will support the removable armor plates.

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The Razorback – Part 27: Adding Detail to the Instrument Brackets

In this part of the Razorback video series, we add some bolts to the LIDAR and Hazcam brackets.

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The Razorback – Part 26: Detailing the FLIR Turret

In this part of the Razorback video series, we finally add some much needed detail to the FLIR turret. (Although it’s not a turret in the traditional sense of the word, these FLIR rotating mounts are sometimes referred to as turrets)

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The Razorback – Part 25: Adding GPS Antennas and Brackets

In this part of the Razorback video series, we add a few GPS antennas/receivers. In Daemon, the Razorbacks use an array of sensors including GPS to navigate. The idea of having multiple GPS antennas comes from both the novel itself, and real world implementations where redundancy is necessary.

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The Razorback – Part 24: Adding Antennas to the Rear of the Machine

In this part of the Razorback series, I mess up the recording, then I say incorrect things about antenna technology (before checking my facts), and I even do some modeling. We focus on some of the tech-looking antennas the machine will undoubtedly have, and below are a list of the points covered (as well as the embedded video).

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Live Selection and Brush Tool Adjustment Shortcuts

This tip is a quick review of a new feature in Maxon’s Cinema 4D R14 (release fourteen). The Live Selection tool, and the Brush Tool (even in absence of the sculpting tool-set) have been tweaked so they have fully interactive radius and intensity (for the Brush tool) adjustments. This tip is much easier to show than explain, so please check out the video below.

Here are some stills from the Screencast


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The Razorback – Part 23: Mounting the Rear Shock and Creating an Instrument Platform

When first chopping up the Buell street bike that is the platform of the Razorback, we neglected to properly relocate the rear shock unit. The space that it used to occupy is now taken by the flywheel, hybrid drive system, and spare batteries.

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Taping Cables Together with the Collision Deformer in Cinema 4D

This tip demonstrates a technique for taping wires/cables together. It uses the Collision deformer as an aid, making sure the tape is snugly applied to the wires.

The use of the Collision deformer in this tip was inspired by Mike Udin’s tutorial on the Collision deformer. I found his tutorial useful even though it seems to be entirely in Russian. I discovered his tutorial in the C4D Weekly newsletter; issue #17. I suggest you check out the C4D Weekly archive, and subscribe to their great weekly email.

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The Razorback – Part 22: Continuing the Armor Plating

In this part of the Razorback creation series, we button up some of the armor near the front of the machine, and then evaluate the rest of the bike.

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Quickly Twisting a Bundle of Wires in Cinema 4D

In this tip, we quickly explore a method for sweeping multiple cross-sections of wire along a Spline. Using a SweepNURBS object, we adjust the End rotation parameter and end up with a twisted structure.

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