Category: How-to

The Razorback – Part 30: Adding Cabling for Some of the Sensors

In this part of the Razorback video series, we create a few cables for some of the instruments. In particular, we focus on the GPS antennas and the FLIR turret’s cabling.

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Set Selection and Materials

This tip focuses on the simple yet powerful Set Selection command in Cinema 4D and suggests a few practical uses for it. We also look at how Cinema 4D automatically creates one of these selections for you if you apply a texture in a particular way.
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The Razorback – Part 29: Setting the Thickness of the Armor Panels

In this part of the Razorback video series, we tackle the armor plating and consider just how thick it should be, as well as deciding how it bolts to the underlying machine.

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Selections for Caps and Rounding

This tip focuses on the hidden polygon selections that exist on most of Cinema 4D’s NURBS objects. Even the MoGraph Text object.

Some of the generated objects in Cinema 4D have hidden selections that are automatically generated in real-time. These selections can be used to apply materials to individual classes of surfaces.
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The Razorback – Part 28: Adding an Armor Bracket to the Lower Cowl

In this part of the Razorback video series, we add a simple metal bracket that will support the removable armor plates.

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The Collision Deformer and Falloff

The collision deformer continues to amaze me with all of its options and possibilities. I’ve already shown how you can use it to shrink-wrap one object to another in my cables tutorial, and this tip focuses on a more abstract use of the deformer.

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The Razorback – Part 27: Adding Detail to the Instrument Brackets

In this part of the Razorback video series, we add some bolts to the LIDAR and Hazcam brackets.

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Creating Pipes Follow Up: Measuring

In one of my previous five minute tips: Creating Pipes Using the Chamfer Tool in Cinema 4D I briefly touched on the idea of precisely measuring a distance when adding subdivisions. This sounds simple enough, but it can be quite challenging in a software package like Cinema 4D (where dimensions are arguably an afterthought).

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The Razorback – Part 26: Detailing the FLIR Turret

In this part of the Razorback video series, we finally add some much needed detail to the FLIR turret. (Although it’s not a turret in the traditional sense of the word, these FLIR rotating mounts are sometimes referred to as turrets)

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Mass Polygon Editing Using the Normal (Move, Rotate, Scale) Tools

This video shows a few different ways of using the Normal Tools in Cinema 4D. These tools have been around for a while, so this tip should work in almost any version of Cinema 4D.

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The Razorback – Part 25: Adding GPS Antennas and Brackets

In this part of the Razorback video series, we add a few GPS antennas/receivers. In Daemon, the Razorbacks use an array of sensors including GPS to navigate. The idea of having multiple GPS antennas comes from both the novel itself, and real world implementations where redundancy is necessary.

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Constraining Objects to a Surface in Cinema 4D

This tip shows a quick, repeatable, and simple technique for placing objects (trees in this case) along an uneven surface in Cinema 4D. Make sure to watch until the end for the caveats involved.

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