In this part of the Razorback series, I mess up the recording, then I say incorrect things about antenna technology (before checking my facts), and I even do some modeling. We focus on some of the tech-looking antennas the machine will undoubtedly have, and below are a list of the points covered (as well as the embedded video).
Category: How-to
This tip is a quick review of a new feature in Maxon’s Cinema 4D R14 (release fourteen). The Live Selection tool, and the Brush Tool (even in absence of the sculpting tool-set) have been tweaked so they have fully interactive radius and intensity (for the Brush tool) adjustments. This tip is much easier to show than explain, so please check out the video below.
Here are some stills from the Screencast
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When first chopping up the Buell street bike that is the platform of the Razorback, we neglected to properly relocate the rear shock unit. The space that it used to occupy is now taken by the flywheel, hybrid drive system, and spare batteries.
This tip demonstrates a technique for taping wires/cables together. It uses the Collision deformer as an aid, making sure the tape is snugly applied to the wires.
The use of the Collision deformer in this tip was inspired by Mike Udin’s tutorial on the Collision deformer. I found his tutorial useful even though it seems to be entirely in Russian. I discovered his tutorial in the C4D Weekly newsletter; issue #17. I suggest you check out the C4D Weekly archive, and subscribe to their great weekly email.
In this part of the Razorback creation series, we button up some of the armor near the front of the machine, and then evaluate the rest of the bike.
In this tip, we quickly explore a method for sweeping multiple cross-sections of wire along a Spline. Using a SweepNURBS object, we adjust the End rotation parameter and end up with a twisted structure.
In this video, we take a look at the hurdles involved in armor plating this autonomous vehicle.
The armor of the machine can’t cover the instruments, as this would look bad and would be a waste of time. We really want the armor to encase the vital components, protecting them from various angles, leaving them accessible from vital ones.
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This tip demonstrates a simple technique for rounding, extruding, and detailing some simple metal or PVC pipes.
The term Hazcam is taken from the cameras on the front of the NASA/JPL Mars rovers. It stands for Hazard Avoidance Cameras. I think the instrument density is at a good level. We’ve still got to include an antenna array and several GPS sensors as described in the book.
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This tip focuses on a situation, and not a specific tool or object. Cinema 4D does not have the most robust polygonal modeling tool-set of all 3D applications, however it does have a few very versatile tools that offer useful workflow shortcuts.
In part 19 of the Razorback screencast series, we use a Boolean operation to join now separate components of the upper arm to the rotating disc/bearing area that we’ve been calling the wrist. Keeping with the visual trend of the robotic arm up until this point, I blend the cylindrical part into the rectangular part of the arm. We’ve used this approach Read More
This Five Minute Tip is about the Regular Grid and Subdivided spline options. When used in tandem, these options can provide a very quick and easy way to subdivide geometry that is not yet converted to polygons (in this case, an ExtrudeNURBS object).
The video below shows us bending an ExtrudeNURBS shape and addressing the messy geometry that follows.